Extra

Orbs
Orbs aren't 100% unused, as they're one of the main elements for events. The most common orbs, in the picture, are the Jump Orb, Lava Jump Orb, Hover Orb, and Build Orb. There are more orbs that do different things, such as the Bring Orb, which brings you to a certain position. At one time, there was a hidden Teleport Orb that brung you to a zone. Orbs are mainly in this list because they were going to be used in the Main Game. The reason why Orbs were unused was because of script errors. If too much orbs were implemented, the scripts would break.

Paths
Paths were also going to be a main staple of the game, as a reference to SUPER CHECKPOINT REVAMPED. Essentially, the player had different paths to go to, leading to different bosses. Paths had quickly been unused because it was pressuring to the developers, as they had to make over 100+ stages.

Chances and Specials
Like in SUPER CHECKPOINT REVAMPED, Chances and Specials were going to act as a random upgrade/downgrade. Chances would be a 50/50 of something good or bad, while Specials were an 100% chance of something good. Chances and Specials are now Special Stages, as of now. The reason why Chances and Specials were unused was because of difficulty. The developers weren't fond of the idea of going through a super hard secret stage area, just to get an insta-kill, or cursed with a single hit.

Item Points
Item Points were unused because of the purpose of Special Stages. Item Points can still be found in the Debug Zone, accessed by using the Platinum Coil, where you can test event items. However, in Journey Mode, the Special Stages act as Item Points.

Healing Zone
The Healing Zone can also be found in the Debug Zone, healing the player's health. The Healing Zone acts as a Damage Block, but heals and does not make the player Damage Boost.

COMING SOON!
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